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MY WORK ON DELTA FORCE: BLACK HAWK DOWN

Delta Force is a free-to-play FPS with multiple different game modes to enjoy. I worked to help create the spiritual remake of Delta Force: Black Hawk Down. We wanted to capture the feel of the 2003 classic and, at the same time,  restructure the campaign to better match the 2001 film, Black Hawk Down. I helped prototype two levels for this experience.

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VIDEO GALLERY

While I just worked on the prototype for these levels, Chapter 3 is the evolution of my foundation. Taking place just after the first Black Hawk crash, the player must fight through a busy market to save any survivors. Credit to Just Sam on Youtube for the footage.

The Launch Trailer is a good compilation of the entire experience. A first time playthrough is roughly two hours, and while I was in charge of prototyping two levels, I did end up touching every level of the game as designers rolled on and off the project.

This teaser is most representative of my work on the project and matches around the quality it was at before I moved to work on State of Decay 3.

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